Town: Wæm Hǐkì Lǐr

Wæm Hǐkì Lǐr

Wæm Hǐkì Lǐr
Example Constructi architecture.
StateFederation of Alveria
ProvenceJĭìlkìwvǐ District
Sub ProvenceHumisez̄a Zone
RegionRîku̽ Meyæmo Moor
Founded993
Community LeaderAdministrator Gó̄ Joidä̂ 'Robin Beamin' Méoidīs Mbó̄kīb Erméchī Shêmtê
Area5 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation4880 m (16010 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population1343
Population Density268 people per km2 (671 people per mi2)
Town AuraChronomancy
Naming
Native nameWæm Hǐkì Lǐr
Pronunciation/ˈhɪkɨ/ /lɪr/
Direct Translation[neat; fine (okay)] [clan; kin]
Translation[Not Yet Translated]

Wæm Hǐkì Lǐr (/ˈhɪkɨ/ /lɪr/ [neat; fine (okay)] [clan; kin]) is a subtropical Town located in Humisez̄a Zone, Jĭìlkìwvǐ District, within the Federation of Alveria.

The name Wæm Hǐkì Lǐr is derived from the Constructi language, as Wæm Hǐkì Lǐr was founded by Mm-34f 'Data' Èqte, who was culturaly Constructi.

Climate

Wæm Hǐkì Lǐr has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Wæm Hǐkì Lǐr receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Hǐkì Lǐr covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4880 m (16010 ft) above sea level.

Overview

Wæm Hǐkì Lǐr was founded durring the late 11th century, by Mm-34f 'Data' Èqte. The establishment of Wæm Hǐkì Lǐr suffered from many setbacks, delays, and obsticles, most notably a group of Wæm Hǐkì Lǐr which required millitary assistance exterminate before the community could finish being built.

Wæm Hǐkì Lǐr was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wæm Hǐkì Lǐr is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Hǐkì Lǐr is buildings are located arround a single spacious packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Wæm Hǐkì Lǐr's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Wæm Hǐkì Lǐr makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Wæm Hǐkì Lǐr has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wæm Hǐkì Lǐr has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Hǐkì Lǐr. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Hǐkì Lǐr's parks.

Wæm Hǐkì Lǐr has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Hǐkì Lǐr.

Wæm Hǐkì Lǐr has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Hǐkì Lǐr has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Hǐkì Lǐr has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Hǐkì Lǐr has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Hǐkì Lǐr's public wards, blessings, and other arcane systems.

Wæm Hǐkì Lǐr possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wæm Hǐkì Lǐr has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Hǐkì Lǐr's natural decorations nor waterways.

Wæm Hǐkì Lǐr has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Hǐkì Lǐr has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Hǐkì Lǐr's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Wæm Hǐkì Lǐr there is no wind.

The Howler near Wæm Hǐkì Lǐr are known to be more aggressive than normal.

Wæm Hǐkì Lǐr's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Summoning energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5439 m2
    • Cattle and Similar Creatures: 335
    • Poultry: 4029
    • Swine: 268
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 134

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

417 of Wæm Hǐkì Lǐr's population work within a Foundational Occupation.

886 of Wæm Hǐkì Lǐr's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.

Points of Interest

Wæm Hǐkì Lǐr makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Wæm Hǐkì Lǐr used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Wæm Hǐkì Lǐr.

The the a symble of Invocation, an a symble imbued with potent amounts of Invocation energies was created near Wæm Hen Făq by in time immemorial, reportedly some time during the late 2nd century.

History